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Devlog

  • v0.4.0 | Visual Horizons
    December 27, 2025 by Halfworks
    v0.4.0 is here, and HalfEngine has officially entered the third dimension! This version focuses on turning abstract data into a visible world, featuring: 3D Visualisation of Agents A world grid for sp... Continue reading
  • v0.3.0 | Vital Signs
    December 22, 2025 by Halfworks
    Work on v0.3.0 has been ongoing and brings a bunch of vital new features, including: The core, fixed-step simulation loop Introduction of Agents into the simulation State serialization and replication... Continue reading
  • v0.2.0 | Under the Hood
    December 21, 2025 by Halfworks
    Since the release of v0.1.0 , work has been ongoing on v0.2.0, integrating ImGui into the client and providing us with means to debug and visualize the state of the simulation without having to sift t... Continue reading
  • v0.1.0 | Systems Online
    December 19, 2025 by Halfworks
    Most game worlds only come to life when a player is nearby; they are essentially barren or "frozen" when no one is looking. HalfEngine is a custom simulation engine designed to power persistent, auton... Continue reading
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